A biggest update before pre-release

Ahoy!

Long time no see, sailor.

We are back with updates and they are great!
We planned to release them in June but the work on sounds dragged on a bit. As a result, now the sounds are very rich and reveal the game even better.
We are currently in the optimization and testing stage before the release.

Environment:

Now the ships around can also attack the enemy and illuminate the area. And if you shoot your own ship, then holes will appear (we do not recommend doing this).
Planes explode with new effects with refraction and bullets hit on them with sparks.
The effect of an airplane falling into the water also creates a slightly more global effect than just a splash.
By the way, the water is also new now as well as the weather effects.

Weapons:

Shooting 10 bullets and then reloading killed all the fun of the game. Therefore, this system has now been replaced by a new one – the overheating. Shoot as much as you want but watch out for overheating, otherwise you’ll have to wait a bit. Therefore, gun barrels and the bar on the interface will tell you what and how.

Missiles:

Missiles were also slightly improved – now to understand where the missile will fly, there is a special frame around the plane.

Interface:

Now the number of remaining enemies is shown at the top of the screen. There was no such information at all before.
Therefore, the health level and overheating of the guns were posted on different sides.

Game mode:

Now you can create your own scenarios using the custom mode or test your strength in the hardcore mode. They both work.

Additional changes:

The game pauses when minimized.
Added button designations and the ability to change them in the settings.
HDR support.
Completely new sounds for everything in the game.
A lot of optimizations and there will be even more.
The Demo Version has also been updated to its current state.

Feedback and bugs can be sent directly to the discussions or to our Discord Server.

See you at sea!